Overwatch
Antarctic Peninsula

Posted on August 1st 2026

Blender Maya Photoshop

Our team contributed to the rework of the Antarctic Peninsula map for Overwatch Season 2: Summit.

Focusing heavily on reworking the gameplay layout and improving the overall readability of the map, we reused existing geometry and added new assets to bring the updated vision to life.

We also helped with technical tasks like setting up collision and handling map optimization.

3D Artists

Benjamin Sauder (Lead)Axel DaboineauDavid FraaßDenys YarmolaEmily BusseGaël Le RétifViktor Colpaert

Game Design, Base Level Art, Set Dressing, VFX, and Lighting done by the Overwatch Environment team at Blizzard with Phil Wang as Environment Art Lead.

Concept Work done by Blizzard under the Art Direction of Peter C Lee.

All other work by Blizzard Entertainment. ©Blizzard Entertainment Inc 2026. Thanks to the entire Overwatch team!

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My main responsibility for this map was reworking the whole icebreaker ship. The outer ice structures were made by Denys Yarmola.

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I also got to make the sensor dishes, the support ring and the servos holding it on the Anomaly point.
The pillars were done by Emily Busse.

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The final snow clumps were made by David Fraaß.

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Apart from the ship, I also got to make the big icebergs in the background.

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I made a sizable modular kit to put together the entire interior of the icebreaker.

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Set dressing was done by Gaël Le Rétif.

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